10 MAR 2017 by ideonexus

 Workspace is Gamespace

It's not surprising that gamespace has become a workplace for hundreds of thousands of "gold famers" who undertake dreary, repetitive labor to produce virtual wealth that's sold to players with more money and less patience than them. The structural differences between in-game play and in-game work are mostly arbitrary, and "real" work is half a game, anyway. Most of the people you see going to work today are LARPing an incredibly boring RPG called "professionalism" that requires them to alter...
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28 JAN 2012 by ideonexus

 Science and Art, the Few and the Many

In science, address the few; in literature, the many. In science, the few must dictate opinion to the many; in literature, the many, sooner or later, force their judgement on the few. But the few and the many are not necessarily the few and the many of the passing time: for discoverers in science have not un-often, in their own day, had the few against them; and writers the most permanently popular not unfrequently found, in their own day, a frigid reception from the many. By the few, I mean ...
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Interesting way to frame a difference between the two as they relate to their audiences.